#include "colors.inc" global_settings { assumed_gamma 1.5 noise_generator 2 } sphere { <0, 0, 0>, 0.5 texture { pigment { %texture% } finish { ambient 0.0 diffuse 1.0 } } scale 1 rotate <0, 0, 0> } light_source { <1.5, 0.5, 0.5>, rgb <1, 1, 1> } camera { perspective location <1.2, 0, 0> right <1, 0, 0> look_at <0, 0, 0> }