#include "colors.inc" #include "golds.inc" global_settings { assumed_gamma 1.5 noise_generator 2 } sphere { <0, 0, 0>, 0.5 texture { %texture% } scale 1 rotate <0, 0, 0> } plane { <0,1,0>, 0 pigment { checker color rgb <1, 0, 0> color rgb <0, 0, 1> } translate <0, -0.5, 0> } light_source { <1, 5, 2>, rgb <1, 1, 1> } camera { perspective location <1.0, 1.0, 1.0> sky <0, 1, 0> direction <0, 0, 1> right <1.33333, 0, 0> up <0, 1, 0> look_at <0, 0, 0> }