#include "functions.inc" #include "realskies.inc" camera { location <0.0, 1, -5.0> look_at <0.0, 1, 0.0> } // Create an infinite sphere around scene and allow any pigment on it sky_sphere { %texture% } plane { y, 0.0 material { texture { pigment { color rgbt <0.8, 0.9, 1, 0.9> } finish { ambient 0.0 diffuse 0.0 reflection { 0.2, 1.0 fresnel on } specular 0.4 roughness 0.003 } normal { function { f_ridged_mf(x/9, y, z/5, 0.1, 3.0, 7, 0.7, 0.7, 2) } 0.6 turbulence 2.5 scale 0.13 } } interior { ior 1.3 } } } plane { y, 0.0 translate <0, -0.01, 0> } fog { distance 4 color rgbft <0.0, 0.0, 0.0, 0, 0.5> fog_type 2 fog_alt 0.01 turbulence 2 turb_depth 0.9 }