#include "colors.inc" #include "stones.inc" global_settings { assumed_gamma 1.5 noise_generator 2 } box { <-0.5, -0.5, -0.5>, <0.5, 0.5, 0.5> texture { %texture% } scale 1 rotate <0, 0, 0> } light_source { <4, 5, 6>, rgb <1, 1, 1> } camera { perspective location <1.0, 1.0, 1.0> sky <0, 1, 0> direction <0, 0, 1> right <1.33333, 0, 0> up <0, 1, 0> look_at <0, 0, 0> }