#include "transforms.inc" camera { angle 50 location <0,5,0> look_at <0,0,0> } light_source { <-1000,1000,-1000> color rgb 0.66 parallel } light_source { <1000,0,-1000> color rgb 0.33 parallel } light_source { <0,1000,1000> color rgb 1.0 parallel } #declare myCone = cone { <0, -1, 0>, 1, <0, 1, 0>, 0 pigment { color rgb <0, 1, 0> } } object { myCone }