#include "transforms.inc" camera { angle 50 location <3,5,4> look_at <0,0,0> } light_source { <-1000,1000,-1000> color rgb 0.66 parallel } light_source { <1000,0,-1000> color rgb 0.33 parallel } light_source { <0,1000,1000> color rgb 1.0 parallel } #declare myCone = cone { <0, -1, 0>, 1, <0, 1, 0>, 0 pigment { color rgb <0, 1, 0> } } #declare Min = min_extent(myCone); #declare Max = max_extent(myCone); object { myCone } box { Min, Max pigment { color rgbt <1, 0, 0, 0.8> } }