#include "transforms.inc" #include "makesnow.inc" camera { angle 50 location <3,5,4> look_at <0,0,0> } light_source { <-1000,1000,-1000> color rgb 0.66 parallel } light_source { <1000,0,-1000> color rgb 0.33 parallel } light_source { <0,1000,1000> color rgb 1.0 parallel } #declare mySphere = sphere { <0, 0, 0>, 1 pigment { color rgb <0, 1, 0> } } object { mySphere } MakeSnow(mySphere, 2000, 0.05, 0.005, 1.1, 1.1, -y)