// render as 600x400 #include "quaking_aspen.inc" background {rgb <0.95,0.95,0.9>} light_source { <5000,5000,-3000>, rgb 1.2 } light_source { <-5000,2000,3000>, rgb 0.5 shadowless } #declare HEIGHT = quaking_aspen_13_height * 1.3; #declare WIDTH = HEIGHT*400/600; camera { orthographic location <0, HEIGHT*0.45, -100> right up <0, HEIGHT, 0> look_at <0, HEIGHT*0.45, -80> } union { object { quaking_aspen_13_stems pigment {color rgb 0.9} } object { quaking_aspen_13_leaves texture { pigment {color rgb 1} finish { ambient 0.15 diffuse 0.8 }}} rotate 90*y } object { quaking_aspen_13_stems scale 0.7 rotate 45*y translate pigment {color rgb 0.9} }