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Quick And Dirty: Modeling A Coffee Cup In JPatch
by Mike Kost
Introduction
JPatch remains one of our favorite easy-to-use modeling programs.
JPatch has an easy learning curve (as opposed to Blender3D) and exports
directly to Povray, a definite plus. This latest Quick and Dirty
tutorial takes another shot at creating a simple object in JPatch (yes,
the coffee cup) and renders it in Povray.
Quick Reading
If you havn't used JPatch or are a bit rusty, best read up:
Getting and Running JPatch
JPatch's latest stable version, 0.4 Preview 1, can be downloaded
from the JPatch
download page. When
it's unzipped or untarred, the jpatch.jar is in the newly created
subdirectory.
To execute JPatch, you need a Java Runtime Environment version 1.4 or
later. If you're lacking this, Sun Microsystems will be happy to provide it. Once you
have both JPatch and Java, start JPatch with 'java -jar jpatch.jar' on Linux
/ Unix systems or by double-clicking the jpatch.jar file in Windows.
Useful Functions
Before going into the modeling, lets take a minute to review the JPatch
features that we'll discuss. The table below shows the feature, the GUI
icon, and the key combination used to enable the feature.
| Function |
Toolbar Icons
|
Key Combination
|
Description
|
Default Tool
|

|
ESC
|
Default pointer
|
| Add Point |

|
A
|
Used to add spline points
|
| Lathe |

|
L
|
Performs a lathe operation on
the selected spline points
|
Rotate
|

|
R
|
Rotate the selected object along
the X, Y, or Z axis
|
Rotate View
|

|
Shift-R
|
Rotate the camera view
|
Making The Cup
To get started on the cup portion, use the Add Point function to trace
out the cross section of half the mug as shown below. If you need to
insert a point between two existing points, click on one point, hit the
Tab key until the correct curve is green, and hit the Insert key. To
join two points together, left-click on one of the points, drag it on
top of the other point, and, while still holding down the left mouse
button, right click.
From here, select all of the newly-created points and click on the
Lathe option. To select all the points, left-click and then drag to
place all the points inside the box. The Lathe function will create a
solid object by rotating the 2-D points just created around the Y-axis.
This tutorial used the default 8 segments.
We now have the cup. To view it in all it's glory, a few steps must be
done. Press F5 to get JPatch to calculate the surfaces. To view the
surfaces, right click and select Show->Patches. You should now have
a gray mug looking at you from the side. The Rotate View function can
be used to look at different angles. When you're done looking, press 2
on the number pad to get back to the 'Front' view (or right-click,
View->Front View in the grid area).
Continue On To The Next Page
Copyright (C) 2006 Mike
Kost
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