#include "functions.inc" #declare C_LOC = <-2, 1.3, 0.0>; // perspective (default) camera camera { location C_LOC look_at <0.0, 0.5, 0.0> } light_source { C_LOC, 1 } #declare T_White = texture { pigment { color rgb 1.0 } finish { diffuse 1.0 ambient 0.0 } } merge { cylinder { 0.95*y, 1.1*y, 0.17 } #local i = 0; #while (i < 4) box { <-0.04, 1.0, -1>, <0.04, 1.1, 1> rotate 45*y*i } #local i = i + 1; #end texture { T_White } }