#include "functions.inc" #declare C_LOC = <-2, 1.3, 0.0>; // perspective (default) camera camera { location C_LOC look_at <0.0, 0.5, 0.0> } light_source { C_LOC, 1 } #declare T_White = texture { pigment { color rgb 1.0 } finish { diffuse 1.0 ambient 0.0 } } #declare O_Stem = difference { box { 0.4, -0.5 } torus { 0.8, 0.7 } translate <0, 0.5, 0> } object { O_Stem texture { T_White } }