#include "textures.inc" global_settings { max_trace_level 10 adc_bailout 1/255 } camera { angle 60 location <4,4,4> look_at <0,0,0> } sky_sphere { pigment { color rgb <0.8, 0.85, 1> } } light_source { <0,1100,1000> color rgb 1.0 } plane { <0, 1, 0> 0 texture { checker texture { pigment { color rgb <0, 1, 0> } } texture { pigment { color rgb <0, 0, 1> } } } } sphere { <0, 0, 0>, 1 texture { pigment { rgbt <0.8, 0.6, 0.8, 0> } finish { diffuse 0.2 ambient 0.0 reflection 0.8 metallic } } scale 1 translate <0, 0.5, 0> }