global_settings { radiosity { } } camera { angle 60 location <0,3,10> look_at <0,3,0> } background { color rgb <0.8,0.9,1.0> } light_source { <0,20,10> color rgb 1.0 } light_source { <0,3,10> color rgb 1.0 } #include "tree_mesh.inc" object { TREE scale 6 } plane { <0, 1, 0>, 0 texture { pigment { color rgb <0, 1, 0> } finish { ambient 0.0 } } } cylinder { <1, 0, 0>, <1, 1, 0>, 0.25 pigment { color rgb <0, 0, 1> } }