#include "functions.inc" camera { location <0.0, 1, -5.0> look_at <0.0, 1, 0.0> } // Create an infinite sphere around scene and allow any pigment on it sky_sphere { pigment { function { abs(y) } color_map { [ 0.0 color rgb <0, 0, 0>] [ 1.0 color rgb <1, 1, 1>] } } scale 1/2 }