camera { location <0.0, 0.1, -5.0> look_at <0.0, 0.1, 0.0> } // Create an infinite sphere around scene and allow any pigment on it sky_sphere { pigment { function { max(min(y,1),0) } color_map { [ 0/269 color rgb <120/255, 79/255, 51/255>] [ 20/269 color rgb <255/255,246/255,203/255>] [ 40/269 color rgb <236/255,223/255,214/255>] [ 60/269 color rgb <166/255,176/255,201/255>] [ 80/269 color rgb <103/255,127/255,171/255>] [100/269 color rgb < 66/255, 97/255,143/255>] [120/269 color rgb < 47/255, 75/255,122/255>] [140/269 color rgb < 37/255, 60/255,102/255>] [160/269 color rgb < 32/255, 51/255, 84/255>] [180/269 color rgb < 27/255, 42/255, 71/255>] [200/269 color rgb < 25/255, 36/255, 58/255>] [220/269 color rgb < 22/255, 31/255, 48/255>] [240/269 color rgb < 18/255, 27/255, 42/255>] [260/269 color rgb < 15/255, 21/255, 33/255>] [269/269 color rgb < 15/255, 21/255, 33/255>] } } scale (1/2) } plane { y, 0.0 }