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Web Walking: Media
by Mike Kost
Introduction
Swinging through the internet jungle, from virtual vine to virtual
vine,
in search of tasty bits of information! Diving right in, this first
article in the Web Walking series focuses on what other websites can
teach about using Povray's media feature. You mean this is an overblown
collection of links? You betcha. Now, on we go...
Vine 1: Povray Documentation
Yes, the tried and true Povray
documentation is a great reference on media.
Vine 2: Online Tutorials
First stop is Paul
Bourke's Media Tutorial. Paul walks through scattering, emitting,
and absorbing media effects.
Next
up is Rafal
Maj's "Media
-
quality Vs speed". Rafal produced a framework for reducing media
quality to speed up rendering times.
Update: Rafal's page seems to go up and down. Your milage may vary.
Christoph Hormann demonstrates media water effects as part of his "Realistic
water with POV-Ray" article.
Professor Genevieve (Jenny) Orr discusses "Media
and Particle Systems". These examples were created for Povray 3.1, and do not render properly as downloaded. To get a good rendering, add 'version 3.1' to the top of the .pov source.
Vine 3: Examples And Macros
Kurt Bangert and Carolina Blaesing-Bangert give examples of
lightsabres, the nothern lights, water, and lighting via media on their
"Media Examples"
page.
And finally, Gilles Tran creates media clouds with his MakeCloud
macros.
Closing Comments
Is a great link missing that explains Povray media tips and technique?
Send it in and it'll get linked up: contact@povray.tashcorp.net.
Notes and Disclaimers
All the images above were rendered from Povray source provided by the
linked websites. If there's no easily usable source - no pictures!
Published: 08/05/05
Last edited: 08/15/05
Copyright (C) 2005 Mike
Kost